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Cued Speech


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Cued Speech

Two CDs (Cue That Word and I Can Cue 2) provide invaluable practice in the mechanics of receptive and expressive cueing skills. They are designed for older children and adults who have had an introductory workshop in the Cued Speech System. All programs provide valuable, repetitive practice.

In each case, Interactive Help Charts of the Cued Speech system are available to help at any time. Further, you can adjust the cueing speed as you learn, building to a conversational pace.

System requirements for both CDs: Macintosh System 7 through 9 and OS X , or Windows 95/98/2000/XP

 

CueThatWordCue That Word

Learn to cue and cue-read, using all hand shapes and locations with over 200 colorfully illustrated simple words. Cues can be presented by either video or a speed-adjustable animated cuer. Choose whether to practice words grouped by vowels or subjects, and whether to play in "learn" or "game" mode.

  • Vowel Menu: From the vowel menu you can choose any vowel or diphthong to learn and practice.
  • Subject Groups Menu: The subject menu lets you choose from one of the 14 word groups such as "animals", "numbers" and "house". This option provides practice with a variety of vowels.
  • Learning "Animal Words": Click on a picture to see how to cue it. View the cue as video or a speed-adjustable animated cuer.
  • Cue-Reading Game: Identify the word you see cued. View the cue as real-time video or a speed-adjustable animated cuer.
Ages 7 and up
  
Cat. No. 3201 - CD$39.95

I Can Cue 2
Two programs cover intermediate skills:

CueThosePhrasesCue Those Phrases!

Intermediate cuers build skills in cueing and cue-reading words and phrases. Lessons focus on consonant blends and clusters, liaisons, taps and flicks. Everyday, common phrases are emphasized.

  • Menu Screen: Choose a learning or game activity for each skill.
  • Learn Contrast Pairs: Learn how to cue contrast pairs, such as s/z and w/wh.
  • Learn Liaisons: Learn how to cue liaisons between words, such as "it is -- itiz".
  • Learn Flicks and Taps: Learn when to "flick" and when to "tap" for repeated handshapes.
  • Phrase Game: Test yourself on common phrases such as "Time for dinner!" in the Phrase Game.
  • Clue Game: When you've mastered all the skills, read the cued clues to identify the picture.

Ages 10 and up

CueReading1Cue Reading 1

Build cue-reading skills with self-paced, sequential lessons. There are hundreds of words and phrases to read.

  • Learn to Read Vowels: Start by learning single vowels from within one vowel group (such as "mouth vowels"). Then learn to recognize vowels inside words.
  • Learn to Read Diphthongs: First read diphthongs (i.e., ou, ae, oi) alone, and then learn to recognize them in words.
  • Consonants Menu: Progress through the series of consonant lessons at your own pace. Start with single, easy-to-read consonants at the beginning or ending of syllables, then inside words, and finally in simple phrases.
  • Learn to Read Beginning Consonants: Read consonant cues at the beginning of syllables, such as mah, pah, bah (for m/p/b).
  • Learn to Read Ending Consonants: Read consonant cues at the end of syllables, such as ood, oot (for d/t).
  • Consonants in Words: Read look-alike consonants in words, such as fever, five, FiFi (for f/v).
  • Consonants in Phrases: Read consonants in phrases, such as "I favor five" (for f/v).
Ages 16 and up
Cat. No. 3202 - CD$39.95


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Reading and Writing English

This software supports learning to read and write English. Whether learning English as a first or second language, these programs will help develop skills. They are designed for deaf learners using any option: American Sign Language, Total Communication, or Oral (Oral, Auditory/Verbal, Cued Speech).

These programs focus on beginning vocabulary, reading and spelling of basic English words and English sentence structure. They feature a variety of games and opportunities for young children to learn new concepts. Plentiful help avoids frustration and leads to success.

They were designed by an award-winning children's software designer with the assistance of teachers and parents of deaf children. All software was tested during development in schools and homes by deaf children and adults.

System requirements for all 7 CDs: Macintosh System 7 through 9 and OS X, or Windows 95/98/2000/XP

 

FirstColorwordsFirst Color Words

Learn to read and spell the names of ten basic colors, by playing five motivating games. One game teaches the colors, using American Sign Language, Cued Speech, Fingerspelling, or Speech. The other four games teach reading and spelling of the color words.

Live video is used for signing, cueing, and fingerspelling. Animation speed is adjustable.

Ages 4-6

Cat. No. 3205 First Color Words - CD $34.95

 

 

Match PixMatch Pix

Learn to read over 150 words important for beginning readers. Lots of help makes learning fun!

Match Pix Menu Screen
Three games (Matchup, Tic Tac Toe and Bingo) match pictures to printed words. Three additional animated games (one each in American Sign Language signs, fingerspelling, and Cued Speech) ask the viewer to match the English word to a video demonstration. Speed is adjustable.

Word Group Selection
There are fourteen word groups such as animals, numbers and colors. Each group has 10 or more words in it. Players can select a word group at any time.

Ages 5-7

Cat. No. 3206 Match Pix - CD $39.95

 

 

I Can SpellI Can Spell!

Build skills in spelling and vocabulary with over 475 words and pictures. Use the spelling lists provided or make your own with the spelling editor. Cues are available for those who use Cued Speech.

Choose a spelling list and see a preview of the words and matching pictures. You can also load a list you made. Then select a game to practice the words or test yourself.

Word Scrambler Game
In learning mode, you unscramble letters to make a word, and you can briefly view the word you're trying to spell. Then when you've learned the words, test yourself in the game. Win a prize for every correct word.

Word Speller Game
In this game you are shown how many letters are needed, but not what they are. In learning mode, click letters or type on your computer keyboard to spell a word. This game helps you learn new words. If you don't know how to spell a word, click the "show word" button for a brief look at the word. After you know the words, play this game to test yourself. Click letters or type on your computer keyboard to spell the word and win prizes.

Ages 6+

Cat. No. 3208 I Can Spell! - CD $39.95

 

Computer fingersComputer Fingers

Build skills in vocabulary, reading, spelling, keyboarding, and fingerspelling. For cuers, also build skills in phonics. Three games with multiple activities make learning fun.

Computer Game
Start to play by exploring the keyboard. Then pick a word to spell. Explore the keyboard to see the relationship between upper and lower case letters, the manual alphabet, and cued letters. Choose the word you want to spell. There are three sets of 10 words each. Spell words dictated one letter at a time and see them come to life. Fewer keys show on the keyboard when you make a mistake, to help you find the right one.

Matchup Game
This classic memory game helps children learn letters and words. A help feature shows what the matching card looks like, but not where it is! Match letters to handshapes of the manual alphabet. Match words to pictures.

Name the Word Game
You can play this game one of two ways: identify the picture for the word that is spelled manually, or that is cued. You can vary the speed for the animated cuer and the animated hand in each game.

Ages 4-6

Cat. No. 3204 Computer Fingers - CD $32.50


Who Do - Wht WhereWho Do-What Where

Learn basic sentence parts and sentence structure. Progressive activities in two levels lead to success in building and analyzing simple sentences. Learn concepts by sorting. Focus on one concept at a time. Build a sentence, part by part, then analyze the sentence you just built. Find a picture for the sentence part. Find the words for the sentence part in a sentence you built.

Ages 6-8

 

Cat. No. 3207 Who Do-What Where - CD $32.50

 

 

Animals From A to ZAnimals from A to Z

Learn the names of over 80 animals, birds and insects and see the habitats where they live while practicing cueing or fingerspelling skills. Have fun putting animals in the petting zoo or a habitat scene. Look up animals in the ABC picture dictionary. Identify the animal that was fingerspelled or cued. View the animated Cue Index of all 40 English phonemes. You control the speed of the animated cuer or fingerspeller.

Ages 4-6

 

Cat. No. 3203 Animals from A to Z - CD $32.50

 

 

Word Family FunWord Family Fun

Learn common spelling patterns and vocabulary with word "families" such as "bat, cat, hat" in the "at" family. There are 45 word families with over 300 illustrated words. Build skills in reading, spelling and fingerspelling. For Cuers, build skills in phonics.

 

Ages 6-8

 

Cat. No. 3209 Word Family Fun - CD $32.50

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